A simple undo

Oh no .. I shouldn’t have double-clicked šŸ™

When I explore a graph, it always happens to me at some point. I double-click a node and oops …Ā  my screen fills up with way more nodes than I anticipated. And since I’m almost always operating in autoComplete mode, that also includes all relationships connecting the newly loaded neighbours to the node I double-clicked.

Yes, I know, we have the default Neighbours panel that allows me to explore the graph in a controlled way by loading only selected neighbours. But well, sometimes you’re in a hurry and and a bit careless …

So I figured there must be a way to just go back one step and unload all nodes and relationships that result from a double-click.

IA_IO to the rescue šŸ™‚

Fortunately, Graphileon has the IA_IO function that can help us. It can store any run-time variable and that is exactly what we need here: store the nodes and relationships that are present in the IA_NetworkView at the moment a nodeDoubleClick event is triggered.

The logic is quite simple (click on the picture below for an interactive diagram with the relevant functions and triggers)Ā  :

  • Execute anĀ IA_IO function upon the first nodeDoubleClickĀ event that occurs, and ensure that it stays alive by settingĀ stayAlive:sessionĀ or stayAlive:dashboard . The IA_IOĀ function has an _instance name, so we can reference it later.
  • Store the two arrays with nodes and relationships in the placeholders on the IA_IO function.
  • The undo functionality is implemented using a batch trigger, i.e. aĀ  [:TRIGGER {type:'batch'}]Ā relation from the IA_NetworkViewĀ to itself.Ā  It retrieves the nodes and relations from the IA_IO function instance and sends them back to theĀ IA_NetworkViewĀ  .

 

The video below shows the undo functionality in action.


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